Buried near the center of the known world is the infamous Dark Ire Swamp, which few ever see. It is a land full of danger and intrigue, with many parts left unexplored by modern society and ready to be discovered. While Dark Ire technically falls under Ostian rule, few humans actually travel far into this inhospitable land, and for good reason - it is also home to the Dufkawzet, an infamous clan of green goblins.
There is no main city within the swamp, but there are sparse communities knit throughout the bog including an Ostian keep, a trading post known as The Post, and Dead Man's Brew, an odd pub that caters to those swampdwellers looking for a social setting. Those looking to stay the night anywhere in the swamp would be wise to seek shelter, as the night belongs to the Dufkawzet and few are safe within it.
Fang's Glory Hold
Dark Ire is a barony of Ostia, though few members of Ostian society actually grace the land at all. Indeed, for generations, the nobility who governed the land never set foot in it, 'ruling' from afar while maintaining their estates in Cretaine near the king and proper civilized society. At some point in time, however, an overzealous baron decided that regular visits were required, and a foothold was necessary to achieve this, and so Fang's Glory Hold was established. It is not far inside the borders of the swamp, a few miles, but deep enough to qualify, and the stone block stronghold serves as both a military fortification as well as residence for visiting nobility - and dignitaries, should any ever decide to visit.
For the most part, however, it serves as home to the Dark Ire regiment of the King's forces, a small band of human knights dedicated to maintaining the king's claim on the swamp. These brave souls stave off the occasional attacks from the Dufkawzet or other swamp races who sometimes decide to attack, all in the name of the king and their baron.
The Post
An ages-old pact forged between goblins and orcs in the swamp claimed the marsh where The Post stands common ground where no battles were to be waged, and the pact holds true by all in the swamp today on pain of death by the goblins who proliferate the swamp today. The Post is little more than what its name claims - a trading post specializing in the needs of the local populace, run by a fat old amphibian creature that is fabled to have once been nothing more than a frog. Old Toadie never leaves The Post, perhaps because he cannot, but he is a shrewd but fair trader, and he has managed to draw business to him even in the middle of this terrible land.
Dead Man's Brew
Swamp life is what it is, but sometimes even those who seek a life in such a place feel the need for intelligent company, and for those moments, Dead Man's Brew is there. Little more than a tiny house in a water-strewn clearing in the fens, Dead Man's Brew can provide a roof over the head for the night, a warm meal, or something to drink - whether it be a simple beverage or bubbling swamp-borne potion impossible to find outside of the bog.
Old Elsie has been running the Brew for longer than anyone can remember, and it's quite likely the old hag will be there when you pay it a visit, as well. I wouldn't try to cheat her though - what she brews for you to drink is bad enough; you surely don't want to be on her bad side.
Elsie of Dead Man's Brew
Dark Ire Lagoon
The Dark Ire Lagoon is a large non-tidal body of water separated from the Inner Sea by The Vore to the south. The salty brine that makes up these waters is a mix of non-saltwater draining down out of the swamp that mixes with the seawater from the south, which is excellent for many varieties of tropical fish and leeches, but not for humanoids. Known as a safe haven for pirates and smugglers to hide from aggressors, the lagoon is deceptively calm, but goblins sometimes creep down out of the swamp to prey upon harbored ships here, as well.
Dark Ire Vortex
More commonly and more simply referred to as The Vore, this is a wide whirling vortex that serves as a block between the Inner Sea and the Dark Ire Lagoon. Many pirates and smugglers have learned the secret of traveling past the Vore, but sometimes a simple mistake will cause even swift-running sailed ships to lose out against the swiftly swirling current and be sucked down into oblivion beneath the sea.